Building on Second life

Working on Second Life has proved to be harder than expected. As with the ArchiCAD files in the previous workshop, Second Life has its own restrictions and limitations to adhere to. However, with this also comes the ability to show kinematic movement within our hotels - something we would not have been able to do in ArchiCAD.
Each mesh is very large in terms of prim size - they have a lot of triangles and vertices. The simplest thing to do to reduce the amount of prim in an imported mesh is to choose the least amount of polygons possible when exporting from Rhino.
We were very excited to get both our meshes to work on in Second Life!


For the kinematic movement of our first hotel facade, we used a moving texture. This was applied to only one direction of the weave, because with both directions it looked confusing and busy. We slowed down  the movement, and to the eye it looked as if the whole facade was moving.

Creating spaces with the imported Rhino files
Interior space end result

No comments:

Post a Comment